All projects

2012 / Game development

Little Mask

A vector-based mobile adventure built with C# and Microsoft XNA.

6th worldwide in Round 2 · Imagine Cup

My role
Developer · team of two
When
2012
Focus
Game development

01

A world built for a phone

A teammate and I built Little Mask over approximately three months, using C# and Microsoft XNA to create a vector-based mobile adventure game for Windows Phone.

02

Two ways to structure a game

I implemented both hierarchical and component-based architectures, using message-based communication between parts of the game.

03

Recognition

Little Mask placed 6th worldwide in Round 2 of the Microsoft Imagine Cup’s Windows Phone Game category.