2012 / Game development
Little Mask
A vector-based mobile adventure built with C# and Microsoft XNA.
6th worldwide in Round 2 · Imagine Cup
- My role
- Developer · team of two
- When
- 2012
- Focus
- Game development
Original project images, preserved at their archival resolution.
01
A world built for a phone
A teammate and I built Little Mask over approximately three months, using C# and Microsoft XNA to create a vector-based mobile adventure game for Windows Phone.
02
Two ways to structure a game
I implemented both hierarchical and component-based architectures, using message-based communication between parts of the game.
03
Recognition
Little Mask placed 6th worldwide in Round 2 of the Microsoft Imagine Cup’s Windows Phone Game category.

